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    <description>How we design, optimise and build Bonestorm Survivors and the studio behind it.</description>
    <language>en</language>
    <lastBuildDate>Mon, 19 Oct 2026 07:00:00 +0000</lastBuildDate>
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      <title>Why every Bonestorm run lasts seven minutes</title>
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      <pubDate>Mon, 19 Oct 2026 07:00:00 +0000</pubDate>
      <author>support@slonge.games (Slonge Games)</author>
      <description>How we shaped a Bonestorm Survivors run: two bosses, a seven-minute clock, weapon evolutions that keep growing, and three difficulty tiers.</description>
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      <title>Making 320 skeletons run on a budget phone</title>
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      <pubDate>Mon, 19 Oct 2026 07:00:00 +0000</pubDate>
      <author>support@slonge.games (Slonge Games)</author>
      <description>Our first real-device benchmark: a Galaxy A14 went from 18.5 fps to 44 fps after a bloom bug fix, GPU-based tier detection and three quality tiers.</description>
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      <title>Meet the mascot (and why it lost its helmet)</title>
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      <pubDate>Sun, 18 Oct 2026 07:00:00 +0000</pubDate>
      <author>support@slonge.games (Slonge Games)</author>
      <description>How the Slonge Games mascot grew out of the parent logo, why it wears a costume for every game, and what happened to the knight helmet.</description>
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