Devlog
Notes from the workbench: how we design Bonestorm Survivors, make it run on real phones, and build the studio around it.
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Why every Bonestorm run lasts seven minutes
How we shaped a Bonestorm Survivors run: two bosses, a seven-minute clock, weapon evolutions that keep growing, and three difficulty tiers. Read the post -
Making 320 skeletons run on a budget phone
Our first real-device benchmark: a Galaxy A14 went from 18.5 fps to 44 fps after a bloom bug fix, GPU-based tier detection and three quality tiers. Read the post -
Meet the mascot (and why it lost its helmet)
How the Slonge Games mascot grew out of the parent logo, why it wears a costume for every game, and what happened to the knight helmet. Read the post